![]() The sun section is made up of three parts, each one on top of the other. And now that you've got a general scheme of where all the areas are, you can visit them in their respective sections. The tunnel leads to another crossroads where you can enter the ice area, wind area, or the test area. Here you can go to the sun area or the rain area, both of which are talked about in their respective sections. Go left out of Thunder and Lightning's room. When you find a part, use the picture of the list to replace it where it belongs. Thunder and Lightning give Sam a list of the missing machine parts, along with where the parts go. This is just a heads-up for those new to Pajama Sam 2. Sam will have to go off and find them.ĭue to the nature of the game, each missing pieces will be randomly put in one of two places. Four important parts of the machines (Y-pipe, Wingnut, Snowflake Inspector & Velocimomometer) are missing. Great, now Sam just really messed up the weather machines. Sam accidentally trips on his cape and pushes.THE RED BUTTON!!! I guess Pajama Sam has a habit of going after evil villains who turn out to be good. Thunder and Lightning are sisters and they're pretty nice, just like Darkness in the first game. Sam goes inside and finds Thunder and Lightning. ![]() Sam can't get into the high-security door, so use the ID card on the card-eater (it eats your card), and that opens the door. The stairs here lead up the offices, which is another section of the game. You might recognize the portrait on the wall it's of King, the mine cart from the first Pajama Sam game. The courtesy phone is here, happy to talk to you. Enter the building on the left with the revolving doors. The building at the end of this place is warehouse (you can't enter it yet). On the glass table is an employee ID card, which should come in handy. Use the Crowbar on the Crate and you'll be able to sneak inside the building. Since you can't go in, go right instead until you find a Crowbar, pick up the crowbar then continue right until you see a stack of crates. The only thing that seems to go in and out is the crate-carrying thing that goes through this area. The gate leading inside is shut, and only employees are allowed in. (his dialogue is cut off by the sound of the vacuum). Pajama Man: My handy dandy Pajama Man superpowered vac says different!ĭust Devil: Pajama man! You sa. Pajama Man bursts out of the cosmic eraser box.ĭust Devil: Pajama Man! I'll spin you to the far corners of the earth, do-gooder! Mysterious Heroic Voice: Not so fast, Dust Devil! Gelatin Man: C-c-can't stop sha-a-king.ĭust Devil: Ha! You and your lunchboxes are no match for the foul weather men! Now we shall take the cosmic eraser and with it we shall control the world! A small earthquake occurs, easily defeating the three superheros. The superheros stare at the fracture and then stare at each other. ![]() The fracture reaches Captain Gelatin and his superhero friends (Milk Man and a giant sandwich) and then stops. Then, after escaping, he must get a representative from each Food Group to stop a conflict.įor more information on how ScummVM uses game data files, see the user documentation.Captain Gelatin: Hold it right there, Earthquaker! Stop that evil doing!Įarthquaker (he is dressed like a Quaker): Your low-calorie threats mean nothing to me!Įarthquaker stomps on the ground, causing a fracture, which Pajama Sam adventures into his body, where he is taken prisoner by sweets. Pajama Sam 3: You Are What You Eat From Your Head to Your Feet is the third game in the Pajama Sam series. ![]()
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